Studies in Pop Culture

Pop culture, from my point of view.

Posts Tagged ‘xbox

X-Men Origins: Wolverine (Xbox 360)

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I’ve already expressed my thoughts on the “X-Men Origins: Wolverine” movie, so now it’s time to talk about the video game tie-in.


X-Men Origins: Wolverine

X-Men Origins: Wolverine

If you’ve seen the movie, then the game will be familiar to you, though with some notable changes. The plot is basically the same, with a lot of plot points explored in a lot more detail. The whole mission in Africa takes up about half of the game and is explored in very great detail, via “flashbacks” that are actually part of the gameplay (but more on this in a bit). The escape from the Weapon X facility is also a big part of the game, and is much lengthier than it is in the movie. Certain things are changed  from the way they played out in the movie, and sometimes they make sense, and other times, not so much. I won’t go into much detail because I don’t want to spoil anything. But overall, the story follows the movie, even if just superficially. You’re Wolverine, you have a mission in Africa, you quit the team, your wife dies, you get adamantium grafted to your skeleton, you escape, and you try to get revenge. Oh, and just like in the movie, Deadpool is a poorly-handled afterthought.


The controls in X-Men Origins: Wolverine are pretty solid. You have your basic strong attack, weak attack, jump, grab, manipulate, targeting, etc. A nice feature is the Feral Senses, which highlights enemies, where to go to your next waypoint, and destructible objects in your environment and puzzle-solving clues. The controls were pretty easy to pick up, and you’ll be hacking and slashing in no time.

The hacking and slashing is pretty satisfying. This is a true Wolverine game, and they don’t sugarcoat what his claws are meant to do, like in pretty much every other video game starring the mutant. You’ll kill enemies in a variety of ways, from decapitating them, eviscerating them, chopping them in half, chopping both their arms off, or just throwing them against spikes or impaling them on the forks of a forklift.

There are some puzzles in the game, but most aren’t too tough, once you get the hang of them. Some of them were actually quite clever, and it made me wish there were more of the clever ones rather than the ones of the “platforming” variety. And I think that’s the game’s greatest weakness. Every time you get into the groove of slaughtering people, the game throws in some stupid, frustrating platforming sequence. I know they wanted to mix things up a bit, but for me, this took me out of the game a lot. Was I Wolverine, or Mario? I just wanted to kill people, not pull a lever, jump on a platform, jump to another platform, which activates another platform that I need to jump onto, before a door closes. Boring.

Another thing that I felt took away from the gameplay was the “flashback” motiff. Again, every time you were getting into a level, the game would flash back to the Africa mission. Which would be fine if they weren’t all almost identical. One or two would have been fine, but the game just jumps back and forth so often that it’s hard to stay invested, because once you do, you flash backwards or forwards. Also, and this just seemed odd to me, new powers that you’d gain in the current storyline would be available to you when you flashed back. Huh? So you’d level up in the Weapon X facility, upgrade and get a new power that you never had before, then flash back to Africa and have that power back then? Just didn’t make sense to me.

These are minor gripes, but cumulatively, they hurt the game overall, in my opinion.

Graphics & Sound

The sound in this game is pretty good, from the voice acting from Hugh Jackman and Liev Schreiber to the sound of Wolverine’s claws slicing through things. The graphics are also pretty good, and I really liked seeing Wolverine take a ton of damage, exposing his adamantium skeleton. And then of course his flesh slowly regenerating to heal himself. Nice touches. The environments look great, though the enemies are all pretty much the same: African guerrillas, Weapon X facility grunts, and the same rock-creature bosses almost all the time. But then again, they all look the same on the inside, right?


The game is woefully unbalanced, in your favor. And this is a good thing! Wolverine is supposed to be almost unstoppable, and in this game, he is. His healing factor makes sure you survive almost anything, and all you need to do is occasionally rest or hide so you can regenerate. Most of the boss battles are pretty easy, as you can play a God of War-style button sequence, or just hack at your enemy. Again, it’s good to play as a superhero for once and actually feel, you know, like a superhero.


 Honestly? Not much. You can play it on a harder difficulty, or go back and collect all the figurines that unlock the other costumes (though since you only need 2 of each, and there are 5 of each in the game, you’ll have no problem getting them all on your first run-through), but otherwise there’s no real reason to play again. For me, most of the platforming puzzles were so frustrating that once I got by them, I never wanted to see them again.


X-Men Origins: Wolverine is a good game, especially for a movie tie-in. The controls are intuitive, the graphics and sound are awesome, even the story is good. The boss battles are a bit anti-climactic, and the platforming really kills the momentum of the game. Throw in the flashback sequences, and it really disrupts what truly could have been a great game. If they make a sequel, I hope they skip the flashbacks, get rid of the platforming, and just unleash Wolverine to do what he does best.

Final Score: 7/10


Xbox 360 Releases (or Video Games I Need)

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So since I got my Xbox 360 for Christmas, I’ve played a few games. I started off with the original Fable and Marvel: Ultimate Alliance. Once I beat those two games, I moved on to Fable 2, and I’m now playing Fallout 3, quite possibly one of the greatest video games I’ve ever played. And I’ve played a lot of games over the years. I picked up Assasin’s Creed a few weeks ago, but I’m just not feeling it. The graphics are great, but it just feels a little stiff and way too structured for my tastes. But there are a few games coming out in the next few months that I’m really excited about. And I will need to own.

X-Men Origins: Wolverine

X-Men Origins: Wolverine

X-Men Origins: Wolverine (May 1): Video games based on movies usually aren’t very good, but this one is generating some buzz. For one, you’ll actually be able to use Wolverine’s claws like they would work in the real world. That is, slicing, dicing, eviscerating, decapitating, etc. Previous video games featuring Wolverine (like Marvel: Ultimate Alliance or the X-Men Legends games) have basically made his claws into blunt weapons. No blood, not guts, no slicing or dicing of anything. Pointless. But this game is looking to change all of that. Add in the fact that you’ll see Wolverine’s healing factor in action and it’s shaping up to be quite realistic (as realistic as a game about a fictional mutant can be). When he gets shot, his clothes will rip away, his flesh will rip away, eventually revelaing his adamantium skeleton, and you’ll see him regenerate flesh over time. Sweet.


Sacred 2

Sacred 2

Sacred 2 (May 12): There’s really nothing I like more than a good hack and slash video game. Start out low-level, go kill things, take their weapons, armor and gold, sell said loot for more gold in which you use to buy even better weapons and armor to slay bigger enemies with better loot so that you can sell it and buy better weapons and armor so you can…well, you get the idea. My favorite games of all time have been the Champions of Norrath games and the Baldur’s Gate: Dark Alliance games, and Sacred 2 is looking like it will fall into those genres, just with a more open world. It’s also out for the PC, but I prefer my hack and slash on a console, where I can button-mash, rather than the point-and-click interface of the mouse. Quite excited about this one.




Ghostbusters (June 16): Ok, how could I not be excited about this one? Ghostbusters is one of my all-time favorite movies. I’m a ghost hunter in real life. Bill Murray, Dan Akroyd, Harold Ramis, and Ernie Hudson are all back to reprise their voices. Ramis and Akroyd wrote this game. The graphics look amazing. And how many of us have been dying to strap a proton accelerator to our backs and bust some ghosts since 1984? Well, quite possibly just me, but I like to think not. This one looks like it’ll be great fun, and a nice game to play when I need a break from the Capital Wasteland of Fallout 3. The last Ghostbusters game I played was back on my old Commodore 64. Geez.



Fight Night Round 4

Fight Night Round 4

Fight Night Round 4 (June 30): Boxing games are usually a mixed bag, but the Fight Night series has always been highly respected. I never played Round 3, but I heard it had its problems. That’s looking to be changed with Round 4. The Fight Night series has always been pretty realistic, or at least as realistic as any boxing game has been thus far. I’ve always liked the Career Modes, creating a fighter and bringing him up through the ranks from an amateur fighting in gymnasiums in Queens, to a heavyweight prizefighter. I’ve always liked the strategy in the Fight Night games, too. You can’t really just go in there and pummel your opponent. you have to make each punch count. This will be my first boxing game on a next-gen console, and I can’t wait.



Champions Online (TBA): Ok, so you get to create your own superhero. you get to choose your superpowers. You get to create your own unique superhero costume from thousands of individual parts and colors, creating nearly limitless possibilities. You get to creat your own arch-villian. And you get to play this online with thousands of other players. How cool is this? I played City of Heroes, and while it was a good game, I felt it lacked a little depth. It was pretty much running around beating up thugs, and joining other superheroes to beat up tougher foes. Not a bad way to have some mindless fun, but not quite sure it was worth paying $15 a month for. I’m hoping that the Xbox version of Champions Online lets you play online with no extra charge if you have a Gold Xbox Live account. I suppose we’ll see. this one won’t be out for a while, but I’m still anxious for it to come out.

Written by Jason Stroming

April 10, 2009 at 11:20 pm